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GooseChase -- Digital Scavenger Hunts
Syhacked: Al Jazeera's news game on the Syrian cyberwar
Al Jazeera has launched #Hacked - Syria's Electronic Armies, an interactive news games that puts the user in the role of a journalist who must navigate hackers and viruses. Al Jazeera journalist Juliana Ruhfus talks about the Syrian cyberwar, the challenges of contacting hackers, and the reasons behind making this newsgame.
Gamify Your Clssroom!
Games and learning have intertwined for a very long time. We gain, practice, and grow skills, but also have fun with games -- sometimes so much so that we forget that we are actually doing anything but having fun. Whether it's traditional board games like Risk, Scrabble, and Chess or video games like Portal, Skyrim, or any variety of the growing number of genre-bending newsgames, there is great possibility out there for shaking up your classrooms.
THINK GAMES ARE JUST FOR FUN?
Persuasive Games is an innovator in games beyond entertainment. Founded in 2003 by Technology, Marketing, Design, and Education professionals, we are an independent developer of games for advertising, corporate learning, K-12 Education, politics and political outreach, and other uses outside entertainment.
*Note: Games do not necessarily reflect unbiased viewpoints and may be designed specifically to illustrate a point of view or opinion.
Purposeful Games (MIT Labs List)
Serious games are intentionally designed to have a purposeful impact on the players’ lives beyond the self-contained aim of the game itself. They are designed to offer a playful environment that provides “serious” content, topics, narratives, rules and goals to foster a specific purposeful learning outcome. These games claim to raise awareness about social and political issues such as inequity, injustice, poverty, racism, sexism, exploitation, oppression, teach about global problems, and reach specific purposes: make donations, raise funds, sign petitions, form opinion and so on. Some purposeful games even aim at changing the world.
Gaming in the Classroom
Games Created by Lucas Pope
Return of the Obra Dinn -- In 1802, the merchant ship "Obra Dinn" set out from London for the Orient with over 200 tons of trade goods. Six months later it hadn't met its rendezvous point at the Cape of Good Hope and was declared lost at sea. 5 years later, it drifted into port with sails damaged and no visible crew.
Papers, Please -- The communist state of Arstotzka has ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin. Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia.
Unsolicited -- MAKE THE ACME FORM-LETTER COMPANY STAND OUT AS
THE PREMIER FORM-LETTER MAILING SERVICE ON EARTH.
Six Degrees of Sabotage -- One hour ago, a bomb exploded at the mayor's rally. There is a network of saboteurs disguised among groups of innocent citizens. Bomb instructions were passed between multiple pairs of saboteur acquaintances. Review the security tapes from today to track the note and uncover the saboteurs.
The Republia Times -- You've just been assigned the editor-in-chief position at The Republia Times in the glorious and free nation of Republia. You must use your influence to print positive articles that paint Republia in a good light.
Founded by Supreme Court Justice Sandra Day O’Connor in 2009, iCivics teaches students how government works by having them experience it directly. Through our games, the player steps into any role – a judge, a member of Congress, a community activist fighting for local change, even the President of the United States – and does the job they do. Educational video games allow for concepts to happen to us. They convey information while teaching skills for effective civic engagement.